Indie arcade project

Rudayz: Neon Frontier

Pilot a light-runner through unstable gates, collect signal shards, and keep your crew one jump ahead of the void.

Current build

Designed for short, replayable runs

Neon Frontier is being shaped around responsive movement, readable hazards, and quick sessions that feel good on keyboard or controller. The public test build focuses on route timing, score chains, and environmental effects.

12 prototype sectors
4 ship classes
60 target FPS
01

Signal Runs

Race through compact levels where clean turns and shard chains decide the final score.

02

Ship Tuning

Swap engines, shields, and scanner modules to match your preferred route style.

03

Season Boards

Weekly challenge layouts keep the project useful for testing and community feedback.